Scratch Mathematics – 11: Lessons 201–220

Scratch Mathematics – 11 packs 20 bite-size Scratch games that build number sense and problem-solving—covering digit rules, factors, time, measurement, and symmetry—with instant feedback, clear visuals, and kid-friendly challenges that make math click.

SKU PRG-031 Categories ,

Description

Scratch Mathematics – 11

Welcome to Scratch Mathematics – 11! This course builds skills in number patterns, factors, time, measurement, and symmetry through playful, interactive Scratch games.

Explore new challenges with digit rules, factor pairs, clocks, rulers, reflections, and quick mental checks!


Scratch Mathematics – Course Lessons

Lesson 201 – Find the Faker #1 – Digit‑Sum Match Image

Lesson 201 – Find the Faker #1 – Digit‑Sum Match
Five numbers appear—four share the same digit‑sum; one differs by ±1. Spot the faker.
Lesson 202 – Find the Faker #2 – Digit‑Sum Parity Image

Lesson 202 – Find the Faker #2 – Digit‑Sum Parity
Four numbers have even/odd digit‑sums; one has the opposite parity. Find the outlier.
Lesson 203 – Find the Faker #3 – Divisible by 3 or 9 Image

Lesson 203 – Find the Faker #3 – Divisible by 3 or 9
Use the digit‑sum rule for 3/9 to identify the number that breaks the divisibility rule.
Lesson 204 – Find the Faker #4 – Divisible by 4 Image

Lesson 204 – Find the Faker #4 – Divisible by 4
Check the last two digits to find the number that is not (or is) divisible by 4.
Lesson 205 – Find the Faker #5 – Repeated vs All‑Distinct Image

Lesson 205 – Find the Faker #5 – Repeated vs All‑Distinct
Four numbers follow the ‘all‑distinct digits’ rule; one has a repeat. Pick the faker.
Lesson 206 – Find the Faker #6 – All Digits Even/Odd Image

Lesson 206 – Find the Faker #6 – All Digits Even/Odd
Four numbers use digits that are all even or all odd; one mixes them. Spot it.
Lesson 207 – Find the Faker #7 – Palindrome Check Image

Lesson 207 – Find the Faker #7 – Palindrome Check
Four read the same forward and backward; one does not. Find the non‑palindrome.
Lesson 208 – Find the Faker #8 – Alternating Parity Image

Lesson 208 – Find the Faker #8 – Alternating Parity
Digits alternate E‑O‑E‑O…; one number breaks the pattern. Choose the faker.
Lesson 209 – Find the Faker #9 – Monotone Digits Image

Lesson 209 – Find the Faker #9 – Monotone Digits
Four have strictly increasing or strictly decreasing digits; one is not monotone.
Lesson 210 – Find the Faker #10 – Distinct‑Digit Count Image

Lesson 210 – Find the Faker #10 – Distinct‑Digit Count
Four use exactly three distinct digits; one uses four. Identify the odd one out.
Lesson 211 – Card Sum Challenge Image

Lesson 211 – Card Sum Challenge
Drag single‑digit cards into a vertical addition so the sum matches the two‑digit target.
Lesson 212 – Card Math Puzzles Image

Lesson 212 – Card Math Puzzles
Choose two of five two‑digit cards to satisfy ? + ? = result or ? − ? = result, then Check.
Lesson 213 – Commute Clock Image

Lesson 213 – Commute Clock
Lina’s commute takes X minutes. One time (leave or arrive) is hidden; enter the missing time in h:mm.
Lesson 214 – Time Between Clocks Image

Lesson 214 – Time Between Clocks
An analog and a digital clock disagree—enter the shortest time gap between them in h:mm.
Lesson 215 – Lesson Time Showdown Image

Lesson 215 – Lesson Time Showdown
Guitar vs. drum lessons with start/end times—how much longer is guitar? Answer in h:mm.
Lesson 216 – Symmetry Grid Image

Lesson 216 – Symmetry Grid
Reflect the red shape across a vertical or horizontal mirror line by clicking squares. Exact match required.
Lesson 217 – Diagonal Symmetry Grid Image

Lesson 217 – Diagonal Symmetry Grid
Reflect the red shape across the main or anti‑diagonal (D1/D2) on the grid.
Lesson 218 – Dartboard Total Image

Lesson 218 – Dartboard Total
Two‑ring dartboard with ring scores and random hits—multiply and add to find the total score.
Lesson 219 – Factor Bridges Image

Lesson 219 – Factor Bridges
Fill the two missing digits so both product links are true at the same time.
Lesson 220 – Read the Ruler Image

Lesson 220 – Read the Ruler
Measure a bar on a 6‑cm ruler to one decimal place, even when it starts away from zero.